Unfortunately, the mumbling effect used for voices does tend to get a bit annoying after 20 hours or so. The orchestral soundtrack stays fresh and suits the different atmospheres/moods beautifully. On the audio end of things, Okami is almost as impressive. Interestingly, my friend walked in while I was playing it, and said "Wow, what score are you going to give this for graphics? 2 out of 10?" I really think this shows that most casual gamers equate "good graphics" with "realistic graphics." Okami is certainly not realistic in any fashion, but it's still the most impressive graphical achievement on the system due to the amazing art style. It truly is the best example of pure art on the system, and it would be an insult to simply call it "cel-shading." It resembles a living, breathing painting in a way that Wind Waker didn't.
Power slash 2 okami ps2 full#
Titles like ICO, Shadow of the Colossus, and God of War are certainly gorgeous, but none of them present the full package quite as perfectly as Okami. I think it's arguable that Okami might be the most beautiful game on the Playstation 2. Bringing dead trees to life will get you a small amount, while getting rid of evil gates or feeding animals will net you far more.
Power slash 2 okami ps2 upgrade#
By gaining "praise," you can upgrade your life gauge, ink gauge, astral pouch (extra life, basically), and purse size.
![power slash 2 okami ps2 power slash 2 okami ps2](http://guidesmedia.ign.com/guides/678618/images/okami_18_047.jpg)
Rather than a standard experience point-based upgrade system, Okami takes a unique approach to improving your character. More than anything, it makes me hope this game will be ported to the Wii, as the controller would be absolutely perfect for this. It really is a fantastic gameplay element that is incorporated beautifully. Later, you can use the brush to revive dead trees, sprout new trees, paint constellations, create bombs, control water and wind, create lily pads, change the time of day, and more. You can freeze the frame and paint straight lines to cut down trees, bushes, rocks, or to cut enemies. A paintbrush descends into the frame, and you can use it to perform certain actions.Īt first, it's mainly limited to slashes. At any point, you can hold R1 to freeze the action and make the screen look like a canvas with colorless outlines. The ink gauge is something else entirely, and is a feature unique to this title. Finding three "sun fragments" will add a solar energy unit, and the gauge can also be upgraded by earning praise (more on this later). Solar energy is the Okami equivalent of Zelda's hearts, and they can be leveled up in similar fashion. There are two main gauges in the upper-left hand corner: solar energy and ink. Okami is a 35+ hour game, and it gives you reason to go through multiple times. Oh, and for those who are concerned about the diminishing length of adventure games:you have nothing to worry about.
![power slash 2 okami ps2 power slash 2 okami ps2](http://guidesmedia.ign.com/guides/678618/images/okami_25_372.jpg)
I'm trying to put my finger on the moment I realized Okami was a masterpiece, but I think it was more of a gradual revelation between the 5th and 10th hour of gameplay. In battle, you have a "reflector," which is a shield of sorts that can slash at your enemy.
![power slash 2 okami ps2 power slash 2 okami ps2](http://guidesmedia.ign.com/guides/678618/images/okami_05_180.jpg)
Your moves are limited at first, allowing you to wall-jump and charge.
Power slash 2 okami ps2 how to#
The gameplay starts out humbly enough, as you learn how to control the God Amaterasu (in wolf form). As I pressed the X button again and again to advance the text, I wondered if I was in for a tiring gaming experience. It starts out with an admittedly long-winded and slightly boring introduction, told with visuals, text, and random mumbling effects.
![power slash 2 okami ps2 power slash 2 okami ps2](https://oyster.ignimgs.com/mediawiki/apis.ign.com/okami/0/06/Okami_04_153.jpg)
It may borrow several aspects from Nintendo's opus, but it simultaneously introduces many elements that make it an extremely unique experience. While it may not have the initial "WOW" factor of Ocarina of Time, Capcom's Okami is a title that comes damn close in quality to what many consider to be the greatest game of all time. Good: Beautiful art style, excellent adventure gameplay, soundtrack, lengthy quest, "praise" system, innovative "brushstroke" movesīad: Occasional camera issues, a bit too much textīest: Adventure game since Ocarina of Time